Fortress Forever : A TF Mod for Source : Recruiting


#1

First, the URL: http://www.fortress-forever.com

About:

Fortress Forever is a Team Fortress mod for Half-life 2’s Source Engine. Our independent team is creating this mod entirely from scratch.

Fortress Forever should please those who have stuck with or been a part Half-life: TFC over the years while at the same time doing more for new players than any prior Fortress attempt. This is not a strict remake of TFC, but it will incorporate the features we have come to know and love. It will also add a feast of new features to enrich the playability as well as make the MOD more accessible without compromising gameplay.

Team:

Our team is currently 18 strong and soon to be more, hopefully with your help.

The MOD was in a conceptual stage for roughly a year (gameplay evolution, design and balancing), developed by a small core of enthusiastic and experienced TFCers (rebo, Defrag, eat, Dospac, Revz, billdoor, sev and Mirven_Monkey). During this time, gameplay design and features were being finalised to be ready for use.

When the HL2 SDK’s launch was imminent, the team added a new group of respected talent and progress has been steady ever since.

The coders have several features in place already. All of the level designers are known TFC community members with plenty of experience and Kerm’s take on Shutdown2 (work in progress, but beautiful nevertheless) can be seen on the media page. The sounds are already in an advanced stage of production thanks to Ghroth’s enthusiasm and ability. Sev and Decs have started churning out models and skins respectively (again, check the media page to see the standard of work). FriedBunny created a great, clean website which does the job very well. The team is currently led by Schtoofa who is a software engineer with good planning skills – he was brought in for this very reason. We are fortunate to have several professionals on our books (Revz in particular works as a games designer and so brings a very incisive, pragmatic perspective to the development process).

Please feel free to browse our development team’s personnel page for more information.

We have achieved much exposure already ( http://www.google.com/search?&q=fortress%20forever ) and our forums are buzzing due to the five hundred+ registered users. This figure is rising every day – pretty impressive considering the website has been online for all of two weeks.

Now you know a little about our MOD and our team, what do we want from you? Well, we are recruiting to fill the following positions to make our team complete.

Character Skinner
You will be texturing the character models. You should be familiar with the process of unwrapping models in order to help out the modelers. Sample work is required when applying.

Model Animator
Animating characters, weapons, and various other models for the game. Knowledge of skinning (bone deformation) is a definite plus.

Map Texture Artist
New original textures for the FF maps. This will include extensive team-theming (coloring, logos) and other assorted textures.

How to Apply

To apply for a position, send an e-mail to fortressforever@gmail.com with the following subject:

FF (Job position here)

It is imperative that you include sample work in the form of attached files or URLs. (Please note: If sample work is not provided, we will NOT consider the application.)

In some areas, we may well ask applicants to submit a piece of work created to our specification as a test for suitability. All sample work submitted remains the property of the submitee and will not be used for any purposes other than application judgement.

The inbox is busy, but we’ll respond as quickly as reasonably possible, so please be patient. Keep in mind that no one is paid for working on Fortress Forever and that it will be a significant investment of your time. It will be enjoyable, though. Our group knows one-another well and new additions soon fit in.


#2

Site is currently moving to a new box, the site will experience some downtime whilst the DNS propogates. No more than 48 hours.


#3

Initial Map List

We’re excited to announce our initial maplist, which required a lot of thought in order to cover various favorites and familiar gameplay styles. As much as we would like to include all the favorites, it wouldn’t be very practical for newcomers to learn dozens of maps! Furthermore, this leaves some hobby work to be done by the various anxious and talented mappers in the community. Once the following maps are complete, we’ll work on creating more original maps so that everyone can experience the excitement of learning maps (and not just a game) for the first time.

Capture-The-Flag (CTF)
2fort - The quintessential CTF TF map.
Bases - A popular CTF map dating back to the original QWTF. Fans of Bases_r2 and the original will be pleased.
Crossover2 - The classic redone, with the center choke issue addressed.
Monkey - One of The Cheese’s TFC hits. Unique flag room design and a large yard.
Openfire - Port of the fast-paced ultra-popular TFC essential.
Rock2 - A classic, but with tweaks for more smooth gameplay.
Schtop - An updated version of eat’s CTF TFC map.
Shutdown2 - Beautiful remake of The Cheese’s classic CTF ramp fest in an amazing new setting.
Torch - Port of a great reverse CTF map originally by Drakir. Take your flag and dare to drop it in the flaming well.
Uno - An original CTF map, complete with lasers and beautiful brushwork.
Well - Another old CTF standby.

Attack/Defend (A/D)
Cornfield - Update of an A/D map featuring, of all things, a cornfield.
Dustbowl - TFC’s sandy A/D spamfest, revised.

Other
cz2 - Introduced with TFC, this territorial control map is re-introduced in Fortress Forever.
Hunted - Our take on TFC’s assassination/protection map.
Murderball - A remake of a crazy 4-team map by TheDreadedPyro. Help your team hold the ball the longest, and don’t get murdered!
Mulch_dm - Obligatory DM arena map where your goal is to fight to the death. “Kill, Kill, and Kill more.”
Push - Meet in the center, grab the ball, and bring it to the goal to score a point for your team.

Uno Screenshots

eat has been putting a lot of effort into an original CTF map called uno. Here are some preview screenshots for your viewing pleasure:

New Talent

Last, but certainly not least, a hearty welcome goes out to dr_nick (the newest member of the Fortress Forever team). He’ll be filling the position of concept artist. We’re excited to have him on the team, as he’s very talented.

Had quite a few updates this week, please see our media page::

http://www.fortress-forever.com/?a=media

We are no longer looking for modellers, but we are still recruiting for Animators, character and weapon. And texture artists


#4

Still looking specifically for Map Texture Artists,

Thanx.


#5

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