so you would export every single frame out of Onyx as a obj by hand?
If so, how would I work with theses files in Maya? Key the visibility?
Those are great questions. Even the manual doesn’t help, except to point out the “Send” function for TreeStorm. For Maya, evidently you’d have to do it by hand. At 5 FPS, this is no problem. Anything higher and it’s gonna suck, obviously.
I’ve had the same copy of Onyx forever though, since my Bryce days; perhaps newer versions have newer options.
To joie and Damabiah:
Is there any benefit to using mip_binary_proxy over regular Maya instancing? I haven’t been using proxy on my latest scene, and am still able to push several thousand instances of twenty or so different plants through with no hiccups, using less than 3GB of RAM. I notice no benefit at this point to using binar proxies.

























