Appreciate the input, but the Paint Geo tool is hopelessly inferior to spPaint3D in all ways. We covered this on page 3 or 4 perhaps. There are some times when you’d like to connect your instances to verts/faces/edges, but spPaint’s raycast placement is far superior generally and you’re not tied down by poor-quality geometry; you don’t have to pre-think your components to make it work flawlessly, to sum it up.
Every scattering method has its pros and cons, but thus far they ALL get eaten alive by Maya’s single-threaded dependency graph. And I have the same beef as Dario on the particles topic - just tried using rvInstancer on my 1100T at work here, and anything higher than say 100 instances just takes way too long. Not only is it single-threaded, my faster CPU here seems to not care at all that it’s any faster than my home computer. And I don’t need 100 or even 500 instances, I need thousands if not 100,000 outright.
If it’s faster to place them all by hand and simply randomize scale and rotation, then the tool is useless.