so far…some very nice renders out there.
Tostao_wayne, would you mind if I ask you to upload a example scene of your twosided shader, as you proposed in a post? I´m having some serious problems in building it. I´m on Maya 2011 64.
And a topic which has not been discused for too long in there: the configuration of the mia_exposure_photographic lens shader, and the render settings for max trace depth, and maximum reflections / refractions. Regarding this, I remember Tostao_wayne recommending not to set up more than 1 in reflections, but I also remember the render settings of Alessandro Prodan with values of 4 / 4 / 8 (reflections / refractions / trace depth), or even crazy values like 3 / 14 / 17 (in another post of him) as in the Raytracing configuration. And he got render times of 2-3 h. per image on a Quad core workstation, with that gorgeous vegetation which we all remember.











