Title: For A Better Future
Name: Suyang Wang
This is an environment I made for my personal project called " For A Better future", a story about how the robots survived in a world without human anymore.
It’s also the final assignment for the environment for games class at Gnomon school, instructed by Nate Stephens, it was a great class, we’ve learnt how to make modular piece, high-low poly model and tileable texture for games.
Check out Nate’s great work on : https://www.artstation.com/pombero
The project took 3 month, rendered in Unreal engine, I used Maya and Zbrush for modeling and substance Painter/designer for texturing, normal maps baked in Marmoset.
For the robot, I used the Hard Surface Kitbash Pack released by blur studio artist Andrew Averkin as high poly model, check out his great work https://www.artstation.com/artwork/6ggB0
Clinton Crumpler’s great work is also my reference for the train :
https://www.artstation.com/artwork/X02eY
Big thanks to my teachers Anton Napierala and Andrea Adams for teaching me how to use Unreal and for helping me with the concept !









