Hello!
I’m here for advice. I created the attack animation for the game. Kamikaze’s dynamites explode after he drinks blood of the victim. I created two rigs with different geometries.
- solid rig with solid geometry for animation before the explosion
- detachable rig with detachable geometry for animation after the explosion
At the right moment 2 rig replace 1 rig.
Here a question: how create a realistic flying body parts animation after the explosion? And how to make it fast and simple?
Here the attack animation we talking about
I have tried Maya ragdoll:
created collision geometry
hinge constrained them
constrained controls to collision geometry
and tested this simulation. To buggy. Geometry can’t to calm down, constantly moving.
Here the video
I tried to use Maya bullet ragdoll. Too complicated for this complex skeleton.
I can make video of my rig, if you need it.
Thank you for your attention.