hi
fluidShape in maya has tons of adjustments… and of course I’v used and read about them…
but I have a question that couldn’t understand … please clear this to me!
we have options to set the density/velocity/… to Off/static/dynamic/gradient right?
but consider that we a velocity set to static!!!
how is it possible velocity to exist in a voxel but in static mode and never used in dynamic simulations( which in my opinion impossible and unnatural) ?
on the other hand how is it useful to have such information …???
considering this is possible to have static velocity which doesn’t push the existing density to other adjacent voxels … so what does diffusion do ???
I mean, is it possible to imagine a moving density (due to diffusion factor), without any velocity??
totally I mean if there is diffusion, there is velocity, no matter the velocity is set to off/dynamic … etc.
and … velocity could have Off/dynamic/constant(maybe) , not static option!
hope I can clear it out what I’m asking…
thankx
