hello
I’m on a project, and I’m having fun and pain at the same time!
sorry to ask maybe stupid, but essential for me…
I have a surface emitter in a 3d container…
like a desert plane…
this surface is emitting dust… right?
but I want this to collide with the same surface, to make dust like slid on the surface not to penetrate int to it…
I found out that I need to copy the surface and make it collide with the original fluid …
but the fluid is kinda trapped in it, so I transformed the vertices of the duplicated surface and make a little bit smaller …
now some parts aren’t trapped and some are… and not a smooth collide at all.
so do I need to make the collide ground much smaller ( offset surface too much, so it is much lower than the original ground ) in order to get proper collide or I need to do something else?
thank you so much