Greetings,
I have a cartoony animal character with dynamic floppy ears using an nHair system driving a Spline IK going through the bone chain of the ears.
Two problems though. The big problem is that the ears flop right through the character’s head. How can I get dynamic ears that won’t go right through the head? (the ears and body are one piece of geometry)
I tried turning the body geometry into a ‘nCloth Passive Collider’, but the ears still go through the head…
Another problem is that the ears stay very floppy no matter how I adjust the settings of the nHair dynamics. I increased ‘stiffness’ setting on the dynamic curves that drive the ears, and I’ve also raised ‘stiffness’ setting on the hair system itself, but the ears remain maximum floppy. Adjusting ‘drag’ and ‘damp’ are similarly ignored. Even at the maximum ‘stiffness’ setting of 1.0, ears still flop to max, ignoring the setting.
Thanks for the help!