I recently found this page by Felix Joleanes about a flipless twist bone. It works flawlessly, but I’m having trouble making a 60% bone, 30% bone etc. Up until finding it I had never even heard of quaternions, matrices etc. I’ve done a fair amount of research on them and gained at least a primitive understanding but I still can’t seem to solve the problem.
Here’s some of the stuff I’ve tried:
Slerp function - Causes flipping and 120 degrees and 240 degrees
Orientation Constraint- Flipping at 180 (angle might be different- I can’t remember)
DegToRad / Eulerangles- Same flipping as orientation constraint
Expose Transform + Wiring- Usual flipping, makes the flipless bone at the top kinda pointless
Does anyone have a working solution to this problem? If you could explain the maths behind it too I’d be really grateful!
(Ps. This is my first post, I’m glad i finally got round to joining you all!)