Flip Fluid Explosion?


#1

So coming from RealFlow I’m trying to basically make a fluid “splat”

The way I would do that in RF would be to make a filled volume sphere, and then I would put some collision geo in the middle of it and quickly scale it up and down in say four frames.

I tried doing that with the "Flip Fluid from Object’ but it didn’t work exactly right.

Am I going about this the wrong way?

Thanks for any help


#2

Well I’ve gotten a shape that is what I want… I’m using a flip emission from a sphere and just adding some velocity and curl.

The issue I’m having now is… the particles aren’t dying (even though I set their life expectancy to 0) and I’m not sure if the emission is stopping.

I set the velocity to keyframe over two frames 1 to 0 so… at 0 velocity the emission should stop correct?

If there’s another way to do this I’m all ears.

Thanks


#3

turn off reseeding on the particle motion tab inside the Flip Solver.


#4

Cool man thanks :slight_smile: