Hey all,
This is long, so, sorry in advance, but got a bit of a situation. I’m rendering out an animation of a forest flyover. Tons of trees in the ecosystem. I was originally doing test renders to make sure the tree’s didn’t flicker (this is a revisit of a previous project where the tree’s flickered like crazy!!!).
So, the tree’s are fine, can’t really find any flickering (and if there is, it isn’t visible enough to be a problem). But now the mountains on the landscape are flickering. It seems to be most visible on parts that receive direct sunlight (if you notice, the mountain in mid frame that’s completely covered in shadows is fine).
Here is my test animation (flickering most prevalent half way through on the upper mountains)
Atmosphere settings:

Render Settings[b]

Settings that don’t have a screen cap:[/b]
Sky, fog and haze quality slider set to -1
Rendering in C4D with geometry anti-aliasing with an animation filter (to soften it)
Animation rendered using C4D sampling, but Vue’s object anti-aliasing is set to 6min 8max. If that’s the problem I can afford to switch over to Vue sampling and go a little higher with those… but not much (got 3 other projects to revisit in the next few weeks).
In regards to bump map on terrain: The rock texture I’m using has a bump depth of 10, then it’s mixed (at a scale of 99) with my grass/ground material. I know this sounds extreme, but initial tests made the rocks look good and not like a flat gray/black/brown noise pattern. Also, my main terrain is 13x13km and 1.6km high, so an extreme scale on the rocks seemed appropriate… but you tell me, I’m a c4d guy first and foremost:)
While I’m here: Even though I’m using xstream, other elements of the scene (a city and some space ships) are actually gonna be rendered in Vray so I can take advantage of super fast gi and motion blur. Any tips in regard to making things like atmosphere and depth match up are appreciated:) Oh, and multi-passing the vue elements will require a completely seperate render in Vue since the multi-pass results are horrible when rendered through xstream.
thanks so much,
kvb
