Fixing normals problem in Maya


#1

Dear Forumers,

I am planning to do a video using lego models in Maya. There are endless importable models on this website:

https://leegriggs.wordpress.com/2014/06/20/lego-bricks/

However, there is a problem. When the models are imported the polygons come in triangulated in Maya and the normals get screwed up in the process. The only way to smooth the normals is by ‘averaging’ them. However, it is quite a slow and tedious process going through each piece of rounded geometry.

How would a script go to make this automated? I don’t know Python (or any scripting language) but was imagining that you would write “if there are x edges in a loop, average the normals, otherwise don’t”.

Any help much appreciated.

Ta,

Nick


#2

Oh cool stuff.

Which ones are you have issues with?Which normal’s?
I can flip all normal’s per model and that fixes that but the only normal’s I see that need adjusting is the nubs.The circle shaped things on top.I didn’t average them I selected all of them in the Outliner then set the normal’s at 30 degrees.
Just wondering where you’re having problems.Plus the the viewer seems to exporting 3ds ok except for the flipped normal’s.

Don’t know how big your comp is.i7 6700,16GB,K1200 here.