Dear Forumers,
I am planning to do a video using lego models in Maya. There are endless importable models on this website:
https://leegriggs.wordpress.com/2014/06/20/lego-bricks/
However, there is a problem. When the models are imported the polygons come in triangulated in Maya and the normals get screwed up in the process. The only way to smooth the normals is by averaging them. However, it is quite a slow and tedious process going through each piece of rounded geometry.
How would a script go to make this automated? I don’t know Python (or any scripting language) but was imagining that you would write “if there are x edges in a loop, average the normals, otherwise don’t”.
Any help much appreciated.
Ta,
Nick