First portfolio piece.Pilot helmet


#1

Putting as much effort as i can into this so i can make it my portfolio piece for people to look at,and for me to show my full capacity.

The model is still not finished and is WIP which is why i came here for help so i could possibly avoid making mistakes on it.


First of all the name for the pilots wearing these helmets (suits) are “Weaping angels”
i chose that name as the helmet is for air pilots and the front of it when the top visor slides look like eyes crying.
Im also curious to hear what you think about the name.

I was trying to make it look really interesting and of course really good which is why i tried to put as much details as i could without making it look clustered or too noisy with details.
ive tried to make the visor look clean and elegant while the area around the jaw and back is filled with smaller parts and are more complex so it makes a contrast to the visor.

There are 2 visors,one is your average sci fi visor you see in games like destiny or halo and the other which slides from the top is a hard metal visor with all the optics in place.
The hole on the back is where the cable plugs into which supplies the helmet with all the necessary power and air.
The helmet has multiple layers to it and thats how its putted on the head by combining all the parts with special screws.
The optics in the visor and some of its parts will have like a neon glow similar to what you see in blacklight retribution which is probably where i got the ideas from.

I will be able to finish the high poly model but im having concerns with the low poly.As i want it to preserve as much details as possible with as little verts as possible and this is first time im doing something this complex.

Also is it okay if the heavy metal visor i do with mostly booleans? Ive tried to actually apply the boolean and subdivision and adjust the wireframe after that as much as i could but that way it wasn’t as smooth as it is here creating some nasty bumps and pinching even with even polygons.

And whats the easiest way to project images like text and logos on surfaces? As i want to have some text and warning sings on it and the only way i know how is to UV map it and than add it to the texture,so is there any easier way?

After i get the low poly mesh done (hopefully) i wont have all that much issues with UV mapping as its from many small parts so it will be easy to hide the seams.

Hope to hear your thoughts and critiques and thanks in advance! :smiley:


#2

Nice design plus I dig the name, sets the tone for this portfolio piece IMO kind of futuristic ‘military bad ass’. I’m guessing you’ve taken some inspiration from current technology to instil a sense of plausible functionality via air force fighter pilot helmets? or if like me you’re a fan of Fausto De Martini’s work? :slight_smile: Also Another aspect that’s noticeable, is the slight forward tilt of the head which I think portrays an illusion of weight, so yeah good job overall thus far.

Lastly if you after tips/hints in UV unwrapping, retopolising & texturing etc, this asset then these tutes might interest you. A DT in depth end to end production pipeline integrating a host of industry standard apps, Maya and 3ds Max included. The second link is similarly detailed but written for the latest Blender builds however the workflow can be transferable across to other 3D packages.

Transforming Robot Production Pipeline - http://www.digitaltutors.com/learningpath/26-Transforming-Robot-Production-Pipeline

Shading the Sci-Fi Helmet - https://cgcookie.com/course/shading-the-sci-fi-helmet/

Both helped me out with complex personal projects, (still in development) and hopefully the same goes for you. Anyways I’ll keep an eye out for progress.

Cheers.


#3

Look great but I had trouble judging just with front and side views. Maybe render a 3/4 view to help us critic the shape of it.

Cool stuff so far


#4

Thanks! And finally some solid advice :smiley: I always try to make my designs as much plausible as i can,making the parts fit into each other and not intersect,and no first time hearing about him,but now that i saw im pretty sure gonna follow him as he has that art style that i love.

And im pretty much good on the modeling part so the things you said is what i need to study more,ive done this in Blender and i love the CGcookie website because thats where i learned most of my skills i have now and im planing to pay a few months again and watch the tutorials that i need when i have time.

Also im planing to model in some kind of a collar or something like that so it looks like a bust and not just a helmet floating around.


#5

NIce work there, the fact that its your design too, it can be difficult adding detail and intricacy when the idea is just floating in the head but nice work, looking at the front view and side it might look better if the visor/ glass part was pushed forward closer to the mouth area or make it have another glass that gets to that point, theres just something about the front view that lacks detail


#6

Actually i take that critique back iv just figured there is a part that gets to the front i got confused a little lol


#7

The armored visor which sits on top of the helmet comes down when its in battle mode,thats why there is that much space in front of the normal visor,for it to slide down.
And i dont want to rush it,im constantly watching all kind of different tutorials for all kind of different software’s as i dont want to make it worse that it could actually be so im taking it slow while get better at it.