Obviously my rendering skills arent anywhere near the people that hang around here…makes me sad really. But figured I’ll throw this out there anyways.
Short info about the stuff. It’s for a game called planetside 2. So normals/diffuses/detail etc maps are all predefined by the game, so it’s a matter of kinda working with what you have. Most detailing needs to be modeled in since you can’t rely on any bumps.
Before I started this little pet project I had no experience in 3D whatsoever, it’s all done in blender with some rough concepting done in zbrush.
Anyhow, thanks for your time.