Hi everyone, first post on this forum, hopefully I’m posting in the right section.
Anyway, I’m working on a fluid fire effect, object emission, and I’m having a problem where some areas of my sphere don’t seem to be producing enough particles. In more recent versions, I have upped the resolution of the fluid container as well as the emission geometry, and I’m finding that when I up the resolution, though the flames look much better, it’s starting to thin out in areas where I don’t want it to.
In a nutshell, I’m working on a flame effect for a character whose head is always on fire. The directors want to completely cover up her hair, which I’ve achieved by adding a semi-transparent After Effects solid beneath the low-res particle effect, but once I raise the resolution the solid isn’t doing the job anymore because the emission is too thin. I don’t want to change the look of the flame itself, I just want it to be more visible around the emission object.
Can anyone please help me out?
I’ve included snapshots of the low and high res flames (red arrows pointing to problem areas), as well as those same frames with the AE solid (red circles) included.