Hi!
I’m new to the forums and 3D. I’m learning Maya and have run into this site several times during google searches. Seems like an active helpful community!
So, I’m new to maya and trying to learn the proper techniques. What is the best way to add fine details to your characters in character animation?
An example of the details I’m talking about can be seen in the scuff marks and deformities on the surfaces of the characters from this animation (Mdotstrange):

Should I use bump, normal, or displacement mapping? Should I model the mesh that way? What’s the correct way to minimize distortion during animation.
Thanks!