Found the problem, im not sure, but i think it has something to do with uvw mapping.
I tried exporting spikey, importing it again, and rendering it. It rendered different, and gave me a uvw mapping error, then i tried changing the uvw mapping it, and put it to vertex mapping. I got the same result as you did, xcept i still havent gotten the hdri to render properly.
When i want to use hdri, is it enough to just have the hdr map in the enviroment pane?’
Do i need to use global illumination?
Again thank you for theese great shaders, now that i can get them to work, they are even better 
And thank you for all the help.

