finalRender Stage-1 materials 4 FREE 2 DOWNLOAD on WWW.DUBER.CZ


#41

Post some renders, this is impossible to imagine…


#42

you can really notice it in the tips of the spikes


#43

Hmmm… that’s really weird… It looks as if you had wrong mapping type for the environment map…? Make sure you have SPHERICAL MAPPING in ENVIRONMENT mode in the mat. editor for the map in the background… :shrug:


#44

The following objects require map coordinates and may not render properly:
[UVW 0]: Sphere01

^how do I give it coordinates :stuck_out_tongue:


#45

??? :shrug:


#46

ok so iv downloaded the mat … (the renders btw are REALLYYY superb…i get an error when trying to use them …sumthing about missing DLLs … Cbase.dll and fAdvmtl.dlt any idears ?


#47

Well… it seems you don’t have finalRender stage-1 installed…


#48

where and how much lol ???


#49

$795.00 at TurboSquid or Cebas On-Line Shop

:rolleyes:


#50

I can’t thank you enough for the time put into this materials, I already said thanx but getting the new materials made me feel grateful again :).


#51

You are welcome mate :thumbsup:


#52

I really wonder how you made the volumetric glass material, is it SSS or what is it? Only SSS or refraction as well?


#53

The volumetric glass shader is just a simple fR-Volumetric shader (from finalShaders) that I constructed using a few procedurals etc… There’s nothing special about that particular shader, that’s also why I didn’t make it public :wink:


#54

oh! That explains a lot :slight_smile:
I’ll try it as I actually have finalShaders, it’s nice :slight_smile:

Is the bubble in the glass a built in setting of fR-Volumetric or is it some procedural applied to a channel?


#55

Nope, that’s actually a PFlow geometry :wink:


#56

Nice one for making the materials available Loocas.
They’ve enabled me to get to grips with the finalrender mat properties really quickly. Those first 16 cover pretty much everything so i’ve just been checking how you’ve done things and utilising the concepts for my own mats.
I’ve only been trying this renderer out for 1 day and i’m already able to produce better procedurals than ever before!

I’d show you some examples if I knew how! - I don’t normally use these forum thingies…


#57

Hi, I also want to thank you for theese great shaders, theese are the best ones i have come across so far.

As for the rendering, i downloaded spikey, and tried some of the materials on him, but i couldnt get the same results either. I am new to finalrender, and maybe it has something to do with the hdri, or with the lighting. If anyone has managed to get similar results as the previous posted renderings, could you please enlighten me in how i can acheive the same results?


#58

Thanks guys :wink:

To BlueCube: Thank you! :thumbsup:

To Zephiroth: Yeah, I actually managed to get the same results :smiley: Just kidding… The Spikey scene IS exactly the scene I used for rendering those previews… It only needs some lights and a HDRi… I used Uffizi Probe from Paul Debevec’s page… It’s really simple, put the HDRi in the Environment, create some lights in the scene, apply any of the materials to the spikey… and hit the render button :slight_smile:

Btw: for the halo like effects (called Specular Bloom), I made them in post in Photoshop… but you can use the Specular Bloom script that ships with max, or better yet, use finalFlares plugin :wink:


#59

Yeah, i know i am doing something wrong here.
I dont know if its the lighting, or the hdri.
As i said, im really new to final render, and any tips will go a long way :slight_smile:

I have attached a test render of the sex toy material.
It has a basic light rig, and the hdri that was with spikey is used for enviroment.

As you can see i get the same grainy tips on spikey as i saw cortex got on the previous page.
Hdri is set to spherical.

I really have no clue :slight_smile:

edit : This is with 3ds max 7, and finalrender sp2d


#60

Hmmm… this is strange… But first thing that hits me is: do you have correctly mapped HDRi in the background? By that I mean is the mapping of the HDRi set to Environmental and then Spherical? That might cause the problems you’re having… But if you have that correctly mapped then I have no idea what so ever as to why…?? :shrug: