What is the correct workflow for merging multiple final gather maps?
I have a scene with 4 different camera views. They’re just stills, but we need to bake the global illumination to texture, so I generated and saved a final gather map from each camera.
When I set the Rebuild mode to FREEZE, and render from say Camera1 with Camera1.fgmap, it looks great.
But when I try to merge all 4 fgmap files, there are horrible black artifacts everywhere in the renders, like Camera1 is using Camera4’s fgmap rather than the combined fgmap data.
Each of the cameras, rendering using only their own generated fgmap, work perfectly, the problem arrises when merging the fgmaps.
Does anyone have any advice and/or solutions?