Final gather and photon contribution pass?


#1

I could have sworn I use to know how to do this…but for some reason it’s escaping me. I finally have a project that could make use of FG etc. but am wondering the best way to separate it out as a pass to comp later. I remember it not being hard to setup…

Any suggestions or links? RTFM?


#2

Never mind…figured it out- irradiance channel.

Though I’m having a hard time getting it to work through the render tree store in channel node. Any suggestions? Is it possible or do I need to make separate passes? Would be nice to just have it kicked out per material/object if I could.

Otherwise it’s good ol fashioned render mask time (not that I’m not rendering them out anyway).


#3

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