Filters in the PWS


#1

Heya all,

I have a couple of workflow questions about 10.5c.

In the PWS, how can you Filter only bones?
Also, how would you suggest defining a set of bones/nulls in a filter so I could only see the “handles” of my rigged character?

I’m tempted to go in and rename the handles, for a text filter, but I’d rather avoid any renaming if I can… (don’t want to expire old actions/animation)

Any help or guidence on the workflow for selection sets, or the ability to select/key often used handles (read: bones) easily.

Thanks,

See you all at Siggraph!

Jeffrey Dates
www.kungfukoi.com


#2

I don’t think that PWS filters are flexable enough to do what you are looking for here. specifically there is no way to have it single out Nulls or Bones that are part of models. it can only filter Objects or use text tags.

In my opinion the best way to go about this is to use the text filters But since you have already indicated that you would rather not do that…

try creating a set of poses to show/hide the controls you want and place them on thier own tab of the Pose Slider window via a Folder. Once you have the poses set to unhide and hide bones hide all the bones in the model. Then you can just turn on the FK arm controls, for example and see only those bones in the workspace, this does not change the PWS listing, but it comes closest to filtering what you want from what you don’t.

If you use a particular set of controls most of the time simply turn on that pose by default (at the model level).

Hope that helps,
-David


#3

I don’t think that PWS filters are flexable enough to do what you are looking for here. specifically there is no way to have it single out Nulls or Bones that are part of models. it can only filter Objects or use text tags.

Well it should be. I think that bones and nulls should be added to the filter PWS list.

In my opinion the best way to go about this is to use the text filters But since you have already indicated that you would rather not do that…

In the future I’ll be aware to name my structure more appropriatly… but since it’s all the DOTD data from 8.5… it’s not!
I don’t want to be destructive to any of the work already done. For now i’m looking for a solution to view only what I want to define as a “set” of items… to be the ONLY thing showing.

I’d like to suggest a filter that will grab everything you have selected (or marked) and throw those items in thier own tab. (like a group)

Objects would probably should not be exclusive to the Tab, so that you can have the same item in multiple tabs.

try creating a set of poses to show/hide the controls you want and place them on thier own tab of the Pose Slider window via a Folder. Once you have the poses set to unhide and hide bones hide all the bones in the model. Then you can just turn on the FK arm controls, for example and see only those bones in the workspace, this does not change the PWS listing, but it comes closest to filtering what you want from what you don’t.

Hmm. Now doesnt this only work for the bone icons in the viewport? This doesn’t work with objects visable in the PWS?

My workflow would be aided if I could figure out a way to select a multitude of objects… (could be anything). Then place these objects into a Tab in the PWS that will now only display these objects… and in the corresponding timeline.

Then if I wanted to see the bigger picture I could select the “All” tab… and view everything.

This would enable you to make a multitude of “layers” of view for the PWS. One per character, one per compicated model/set…etc.
Just a way to get at the data more effeciently I would think.

jdates


#4

Originally posted by jdates
Well it should be. I think that bones and nulls should be added to the filter PWS list.

I really hope you send this feature request to Hash. As you are probably aware, it’s the big guns such as yourself who influence the development of A:M.:slight_smile:


#5

Originally posted by jdates
Well it should be. I think that bones and nulls should be added to the filter PWS list.

And I would agree :slight_smile:


Hmm. Now doesnt this only work for the bone icons in the viewport? This doesn’t work with objects visable in the PWS?

correct this is strictly a viewport solution the PWS is governed by a different set of rules. Personally I’d like to be able to set up filters for all the selection sets that we used to get with the edit all filtered channels button so that I could say build a filter and just select the item and hit a tab and whammo… but this will have to be a feature request. I miss the old edit all filtered button just about every day…


My workflow would be aided if I could figure out a way to select a multitude of objects… (could be anything). Then place these objects into a Tab in the PWS that will now only display these objects… and in the corresponding timeline.

for the DOTD data there is no real clean way to sort out the controls via current filtering that won’t hose existing animation

Sure would be awesome to have, like… bones folders or something… at the model level that way you could set it up on the model and it would show up in every project/chor what have you. the easiest way would probably be a bones filter that you could assign to bones of a specific RGB color that way you could have sets for FK controls and IK controls and Geometry bones etc, all based on the bone color. Just a thought on how we might suggest this to the programmers…

I’m behind you on the idea and understand the need, wish I could figure out a way to work around the current limits for you… but I’ll put in a feature request of my own and keep the fingers crossed.

-David Rogers


#6

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.