hi all
I’ve been working in animation on my own for a short while, and I would like to get an idea of how studios (big, small, etc) handle the amount of data that comes along with rendering out massive 32 bit EXR files and the like.
Do you have massive amounts of storage, and keep them around at full resolution/bit depth? Do you discard these files once the project is finished? Some other strategy?
thanks very much for some insight on this
LML