Hello. This is my first post here. I’m trying to model a sort of fantasy creature. The base body is human female, but she has talons, claws, wings, horns. The look I’m going for is stylized, but I do want the anatomy to have a hint of realism. To that end, any advice and critique on anatomy, proportions and shape is very much wanted and appreciated. In addition, I want the model to have good topology. The figure isn’t very muscular, but I do plan on taking the base mesh into a sculpting software for detailing. Any advice on workflow with regards to that is also appreciated. Currently, my plan is to model all the parts, then export, import into sculpt software, sculpt details, export maps and apply them before rendering. I know there are other ways, but is this a good method?
Still very much in progress. In addition, am I going about the poly hair in the right way?
Thanks in advance for the help!