The lighting is not too far away from Rembrandt-esq lighting setup. It’s 2 vray area lights setup similar to Rembrandt. The difference is I have GI turned on. I should probably turn it off for the more contrast type look that Rembrandt serves. Yeah the shaders do need a lot of work yet, especially the grapes. Takes a long time to try and get the SSS right. Once that is right, I’m going to add noise to the surface as you tend to see in grapes, so translucent parts, and some parts not translucent.
Any more suggestions would be very welcome.
Here is the setup.