FEEDBACK: Post here your take on the old challenges !


#1241

Hi jojo.

The lighting is not too far away from Rembrandt-esq lighting setup. It’s 2 vray area lights setup similar to Rembrandt. The difference is I have GI turned on. I should probably turn it off for the more contrast type look that Rembrandt serves. Yeah the shaders do need a lot of work yet, especially the grapes. Takes a long time to try and get the SSS right. Once that is right, I’m going to add noise to the surface as you tend to see in grapes, so translucent parts, and some parts not translucent.

Any more suggestions would be very welcome.

Here is the setup.


#1242

Hi all! Will there be new challenges in the future? Really enjoyed them. Here are some renders I recently did from a really old challenge. Let me know what you think! Thanks!


#1243

Hello ! Yes, there will be challenges in the future, we are organising new one. About the image, I think that’s more a kind of a simulation challenge :wink: Very funny indeed m it will be useful to see how you manage to create it
G


#1244

Hi everybody,

I’m looking for the scenes of challenges #41 Vanita SSS.
Does anybody have it ? The links don’t work anymore.

Thx.

Bb.


#1245

Hi guys,

Just have a go at LC 44 Getty Benchmark for the eggs. Simple but hard to finish. Good for Look dev and lighting practice. Here it is :

Done using Blender and Cycles. C&C are very welcome.

Cheers…


#1246

@ neon bulb. The yolks looks great, while I do not understand the reflections in the base of the cup (did you added a bit of egg whites?). Just for curiosity how much did it take to render ? Which are the specific of your machine ?
Thanks for sharing
Giorgio


#1247

@jojo1975 : Thanks! Yes I put a bit of egg whites just to add a bit of extra things to the image, because without them it felt so bland. It rendered in 6min53secs using Ryzen 7 1700 8core CPU. Surprisingly it rendered slower using my GTX 1050 4GB which took 8mins35secs, seems like my GPU gets slower when calculating complex surface interactions like multiple bounces of Subsurface, Translucency , Refraction and Reflections.


#1248

Hi Folks,
In stumbling across Lighting Challenge 34 (XXXIV):

I saw it mentioned that Giorgio Luciano had posted an updated Max file with book textures, among other things. In looking at the thread which collects old Challenge files, the .OBJ seemed both without materials and I see a strange artifact in the walls (see attached image) in any 3D application that I’ve tried thus far.

Might anyone know if a more recent version of that Challenge file - or the Max file I believe was mentioned - that @jojo1975 uploaded happens to be available, please?


#1249

Hello ! I’ve searched in my archive but unfortunatly I got only the objs file and I cannot find the max file. If anyone has it I will be glad to add it in the vault. Thanks for letting me know.
Jojo


#1250

Thank you, Jojo - I appreciate your consideration!


#1251

Hello! I’m new here. I’m a 3d student from Barcelona, and this year one of our exercises was to work on the challenge 21, the bedroom, hope you like it!


#1252

Hello ! and thanks for posting. I think the image looks very good. I will try indeed some variations. As an example, adding a volumetric light from the windows and also a night take illuminating the room using the lamp and moonlight. Those are for sure great exercise! Please share your results!
G.


#1253

There is an OBJ and Reference package for this challenge; I’ve personally never seen the MAX version.

Keep in mind that when importing OBJ scenes:

  • they require cleanup of vertices
  • normals need to be verified
  • it may be necessary to ungroup the model to remove undesired geometry
  • uv’s may require cleanup
  • scaling of the model to ensure accurate lighting energy may be required

Cheers,