motoyuki - Great job on the bottle scene! I think you should join the current challenge and try your hand at the lighthouse while it’s still active!
a-vector - Welcome! That’s really great. You’ve got very nice textures overall, maybe the tips of the bananas could use another map. You’ve got good overall shaping and tones on the fruits. I think the contact shadows are going a bit too black, the areas where the orange or cherries touch the plate seem to sink into blackness, where I’d expect a little bit of light to get reflected into those cracks. Give that little the darkest areas a little fill light, and use rich colors so that the dark tones stay saturated, mostly warm colors, except for a little green under the apple leaf.
psycosven - Nice job on the candle scene. On the hallway, thanks for posting that breakdown. There seem to be specular highlights coming from a source behind the camera, hitting the top and edges of the archway, I’d rather see specular light and kicks and rims all motivated by the window light. The right side of the staircase seems to get a lot of light from below, but no light from the left. The windows with the bright light are on the left, so you could reverse that. The two vertical posts seem to get lit on the side facing the camera, but not lit on the edges facing the windows, you could reverse that. The banisters in most of the staircase are very dark, you might put some rim light from the windows onto them to bring them out a bit.
frayo - That is a nice, fairly believable bottle scene already. The lower right corner could either use some light on the wall, or else you could put less light on the right-facing surface of the window ledge. Right now the side of the ledge almost looks like a continuation of the top. A little reflection on the window glass, or at least some glints or highlights or dirt, would add to the sense that there was glass there. I don’t really feel as big a sense of directionality to the lighting as I’d like - why isn’t the cork in the bottle getting lit more from the left, for example? Whe don’t we see more shadows on the table to the right of the bottles? A cloudy day is one thing, but inside vs. outside should still provide a lot of contrast.
rende - Good start! Nice textures on most of the surfaces, the fish could use a map too. I think the surface of the water should mostly be reflective when you look up at it, there’s only 1 area known as Snell’s Window that becomes transparent. Work on getting some shadows and shading under water, and maybe consider limiting the brightness in the foreground.
mirmel - Good job!
sklioness - Good start on the hallway! I think you need more shadows, to keep the light from going all the way into darker corners and areas like under the stairwell.
JeffPatton - Nice job on the fruitbowl! If you want feedback, I think the bump on the pear is a bit much, the grapes look terrific, the apple and bananas could use some texture, and perhaps the scene could use more reflections on some surfaces, especially the plate. The lighting is consistent and gives good shaping, you might just think about a little bounce or fill light right in the darkest shadow areas.
Leotril - Great job on the hallway! That’s a really nice one!
-jeremy