February 2015 - Poul Steenstrup


#1

Hi there

You guys have set the bar high! :keenly:

This is my first cgsociety challenge and Im already having a lot of fun doing it.

Im open to critique about my layout.

The main thing Im not sure about at the moment is the design of the bridge.

The glowy rope is not a rope, but its meant to be a laser, holding up the structure, being shot from both sides of the crevice.

](http://s1072.photobucket.com/user/Poul_Resen_Steenstrup/media/creviceLanding_sketch_001_zpsc037282e.jpg.html)[/IMG]


#2

Really cool start Poul! I think that it would be cool to have some more structures attached to the sides of the crevice that are casting the laser. And then maybe another structure that is underneath the bridge in the middle that is intercepting the laser? Or maybe the laser isn’t straight across but is a triangle shape being shot at an angle upwards towards the bridge? And not just one, but multiple stretching the length of the bridge?

Just some thoughts, I still have all the logistical design work to figure out also :slight_smile:

Looking great man!


#3

Thank you very much for your critique Hemal. Much appreciated :slight_smile:

Im definitely considering to expand the structure a little and make it more functional. My approach to making it high tech is keeping it simple. I have tried different setups with the lasers, and I dont want to crowd it too much with them I think (but its very tempting though). They are serving the purpose of leading the eye to the end of the landing strip so you would spot the spacecraft landing.


#4

The idea is cool, your presentation might need some more refining. Having big shapes take up a large portion of your frame is helpful if they actually support your focal points by leading the viewers eyes to the points of interest. Same goes for your lighting. Currently your spikes are only blocking the view without aiding your framing much. Re-frame your shot a bit and you’ll get a much more visually pleasing result. In such an open shot, composition is the backbone of your image.


#5

I did some work on the ground and crevice cliff side. And havent started building up the spiky cliffs yet.

@Milan:
I do like it a lot as it is now without the spikes, but I may just make them smaller, that will also make the scale look bigger I guess. Its because I want to give it a menacing look like its not a welcoming place (you did mention a prison and that it should be a place of oppression).

On google if you search for cronicles of riddick environment there are some really cool images with dagger like looking spikes.

Thank you very much for your comments :thumbsup:

](http://s1072.photobucket.com/user/Poul_Resen_Steenstrup/media/creviceLanding_sketch_002_zps65505b28.jpg.html)[/IMG]


#6

If you go to Dylan Cole’s website, he’s got some awesome Riddick stuff online:




There’s also another artist, Bobby Myers, who has some awesome DMP work along the same lines on his website.


For inspiration!!


#7

Awesome DMPs! Thank you for the inspiration :slight_smile:


#8

…and don’t forget PROMETHEUS
[vimeo]51440026[/vimeo]

There’s a lot of cool stuff on the interwebz out there for inspiration…



Whoot!


#9

How could I forget :stuck_out_tongue:

Thank you


#10

Not much progress but I thought it worth a post. Still quite fond of the bare landscape. Next up is the base and then I will try and work on adding spiky cliffs.

](http://s1072.photobucket.com/user/Poul_Resen_Steenstrup/media/creviceLanding_sketch_003_zps197a8334.jpg.html)[/IMG]


#11

It feels hard to read and probably could be lightened up like the references milanschere posted.


#12

It is very dark at the moment but I was thinking that it will be night and the air field in the crevice will be lighting it up when I get around to making it. That will put some definition into the cliff face as well.


#13

My latest WIP. Next up is texturing and more lighting.

The structure is inspired by Dead Space concept art.

](http://s1072.photobucket.com/user/Poul_Resen_Steenstrup/media/creviceLanding_sketch_004_zpse5490c35.jpg.html)[/IMG]


#14

Timothy: The images I have been posting has definitely been too dark now that I have checked it properly. I can see that when I save out images they are darker than when I view them in photoshop :banghead: Annoying, but I will fix this.


#15

I would be tempted to keep things light and have an adjustment layer for shade correction for the final renders.


#16

Hi guys

Its been hard to find the time but finally I have finished the image.

Critique away :slight_smile: Im doing this to lean.

](http://s1072.photobucket.com/user/Poul_Resen_Steenstrup/media/Poul_Steenstrup_February_FINAL_zps9a9i5orz.jpg.html)[/IMG]


#17

Hi Poul,

Your image has sooo much detail everywhere - i don´t know where to look first. I think you should try and make everything but yout point of interest a bit less contrasty to make it easier to focus on the station in the middle.
Maybe use a vignette and some fog in the background to create more depth

One more thing: for me the transition of the foreground cliffs to the midground is hard to define…is it a steep Valley and the cliffs in the fg are quite near to the camera or are they on the same level as the platform?

keep it up man :beer:


#18

I was thinking about the depth thing as well but I thought less environment fog/atmosphere would give it more of a space/moon look.

I definitely get what you are saying about having trouble seeing where the fg edge to the cliff wall is. And the center of attention in general could be emphasized. Maybe I got carried away with the details :wink:

Very helpful with your comments! Thank you. I will have your comments in the back of my head for my next mp


#19

you´re right with the moon look/feel, but maybe you can lead the eye with contrast tweaking and a vignette.

cheers :slight_smile:


#20

Cheers dude :thumbsup: