I’m not certain I understand your point…what is supposed to be rounded that isn’t in that image?
The problem with making a more intuitive interface is that it often tends to be a matter of making it more automatic…which often means that the user ends up backtracking a lot when the function the machine assumes was needed wasn’t. Extruding from a ball and getting a globby little protrusion would take quite a bit of automation to accomplish with splines, as would automatic smoothing; but not everything needs the same smoothness or needs to be connected in the same way…
I think that really the modeling could be streamlined extensively if the five-point patches were automated somehow, though I can’t imagine how.
Still, making patches more like SubD seems impossible–it’s just a totally different dynamic. In some ways, with the total lack of automation and the total control of Hash spines, they’re antitheses.
BTW, the shape is possible in AM, but it took me 10 minutes or so…

Dig a hole, and dig it deep. Ok Let me rephraze a few things. For me to have said that the new porcelain brings A:M’s splines easily on par with sub divs was a poorly made statment. There are advantages and disadvantages to both Spline modeling and subdiv modeling. The new porcelain and bias normals make getting a good looking model much easier then ever before, and so are not a bad alternative to subdivs. There are some modeling situations that subdivs can produce a model quicker; however, there are also situations where hash splines can make a model faster. My attached image has my 3 minute 15 second attempt at the said model, but it also contains a 45 second model that I don’t belive could be modeled as quickly with subdivs either. Yes, I know I’m setting my self up here. ;p Ultimatly, however the point of my message was why I feel that subdivs should be implamented with out trying to stir up the debate that is currently happening. :thumbsdow Bad on me… Oh well…
