I’m trying to create the wing joint of this jet aircraft (where the wing base attaches to the fuselage) in 3ds Max. I’ve tried laying out splines and then applying a Surface modifier, I’ve tried bridging the mesh between the bottoms of the wings and modeling poly-by-poly, but none of these techniques are producing a satisfactory mesh. :sad: Most tutorials I’ve seen for this “area” of an aircraft recommend modeling the wing and fuselage in one object by extruding polygons, chamfering the edges, and then smoothing it all over–which is great–if you’re not trying to replicate 99% of a real aircraft in 3D with wings that have nearly FAA-accurate airfoils. :rolleyes:
The specific points on this object that I’m having trouble with are where it attaches tp the fuselage in the fore and aft, and also the weird little “hump” that begins in front of the airplane’s landing gear, which is most visible in the first image below. The fuselage is a 28-sided cylinder, extruded from a 6-step circle. The chamfering technique would most likely not work, since the fuselage remains a perfect cylinder except for the belly fairing. I’ve attached some pictures highlighting the troublesome area, which were the best ones I could find via Google.




What kind of technique would you experts recommend for achieving this strange shape?
Many thanks in advance. ![]()







