Hey there,
I am trying to add some scars around the eye to a character using normal maps. This works with a a standard shader in Max, but it looks very wrong when used in conjunction with the mental ray SSS Fast Skin Shader. The Normal Map is inside a Normal Bump Map, which I put into the Bump Slot of the SSS Shader. The whole effect of the shader gets destroyed and the shadows look facetted. You can see it here (Left is Viewport in Mudbox, Middle is Skin Shader without NM, Right is Skin with NM):
[http://img98.imageshack.us/f/nmproblem.jpg/](http://img98.imageshack.us/f/nmproblem.jpg/)
This is the Normal Map:
[http://img651.imageshack.us/f/45152482.jpg/](http://img651.imageshack.us/f/45152482.jpg/)
And these are the UVs for the Head and Hair:
[http://img109.imageshack.us/f/uvsf.jpg/](http://img109.imageshack.us/f/uvsf.jpg/)
I am using 3ds Max and Mudbox 2011 x64. The scene is lit with a daylight system (mr sun & sky).
Any ideas what I can do? I would really appreciate any help :wavey:
Regards
You have some great work btw, I especially love the Dwarf Hammerer 