Hello everyone! How to solve this kind of problem. For example if I have fluid emitter(volume type) emitting density very fast Along Axis= 200. I get this kind of “dots”(density accumulations) in the area where fluid is moving very fast.

The same thing occurs if the fluid is emitted from animated geometry. I think the problem is in solver quality. I have played with Substeps and Solver Quality attributes but the result wasn’t I’m looking for. I get rid of that “dots” but entire sim have different look. It changes whole shape of fluid.
Fast moving fluid question
G.H.O.S.T
#1
Als
#2
If possible try changing the whole scene to be slower.
Like change your fps to higher number.
I’m not sure that it works in this example, but it’s worth the shot.
Als
G.H.O.S.T
#3
Thanks for reply! It works but it solved partially the problem. The shape keeps having different look. First image is 24fps and second image is 100 fps. The sim is the same.

