I have some fast action where I would like to have the cloth stay on the character without getting hopelessly tangled in itself.
I’ve tried decreasing
syCloth->precison
increasing
syCloth->sub-sampling
syCloth->selfEnvelope
and
syCollide->smoothAnim=1
without visibly better results.
Can anyone explain any more clearly (than the docs) how these parameters relate to animation units (eg. frame, second, etc) and in particular how to get both collision and self collision to work on fast motion ?
Thanks !