facing issue transfering rig with corrective shapes to another machine.


#1

Hey Guys

I was using pose space deformer from comet-cartoons.com and got some very nice result.

Problem occured when i gave the rig to my friend to animate. He couldnt see the mesh at all. Switching on the mesh, through the COG control (i had connected the mesh visiblitiy with the COG control) switched on a baseMesh, which wasn’t connected to the joints. and was automatically created (i suppose) while creating the pose.

So I was wondering, Is there a step that i am missing, where-in I need to bake the pose space deformers, in-order for it to trickle down the pipeline.

Any information regarding this matter, would be most helpful.

Thanks in advance


#2

the comet pose deformer is a plug-in node… your friend needs to have that plugin (and probably also the matching version) installed and loaded on his machine aswell in order for him to get a working rig from your maya.


#3

hey Adeptus,

Thank you for replying.

It would have been wonderful, if we could bake it in the file. Also spoke to djx, he suggested some more scripts, checking out those scripts now.

thanks again for replying


#4

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