facial rig controls


#1

Hi, i followed a facial rigging tutorial that teaches how to control each portion of the face by using joints. The joints are parent constrained to a sphere controller so the face will have alot of sphere controllers.

But when i parent the controllers to the head bone, everything deformed when i move the head controller. I tried all sorts of parenting and constrains but nothing works. How and where do i parent the controllers so everything will work?


#2

nevermind, i have solved it…Because of the paint weights, the mesh deformed when i moved it.


#3

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