I’ve seen some amazing facial rigs around that look very useful and convenient for acting animation, mostly Maya rigs but some 3ds Max, like this:
http://www.youtube.com/watch?v=kGzgF-DafWg
It shows the controls near the end of the video. That whole rig looks pretty great, but I’m primarily interested in the face. Why can’t I find any tutorials in books or online even remotely covering this way of rigging? I’ve searched a lot, but just can’t find anything about facial controls. I’d like to be able to use, and better yet, learn how to make a good rig for a fully acting CG character. Morph targets just look frustrating and irrelevant in comparison. (I tried it a few times)
Are there any tutorials that I’ve missed? I’m not sure I even know what to properly call it. If I were to guess about that video I posted, they’re just arbitrary splines resembling the face that have constraints to certain vertices of the model. Am I right or wrong?
I look forward to the eye rig tutorial (patiently).