Hi guys,
I got this Character, and I want to apply add blend-shapes to build up the Ospia Setup from the awesome Stop Staring book. The Problem is, that I don t want to loose the overall shape of the Characters Mouth area, when sculpting the Smile, Narrow etc. shapes.
[img]http://c.asset.soup.io/asset/2259/7340_b281.jpeg[/img]
So I thought about somehow constrain the meshes vertexes movement to a second objects surface that is preserving the overall shape, even if I pull out some vertexes...
That way, I could quickly build up the shapes with two or three in-between targets per pose.
Anyone got a clue?
thanks for the answers!


