facial animation setup?


#141

That’s going to be a big tutorial EEK…!

Looking forward to reading about your technique tho. As yet in my own work I haven’t been pursuaded that anything other than carefully sculpted blandshapes and maybe a jawbone here and there are the way to go on most characters.

I’d happily be pursuaded otherwise…

:slight_smile:


#142

OK,

I’ll start posting my Facer8 tutorial next week sometime, in addition adding some of the body rig setup. The tutorial will cover poly modelling, muscles, constraints, skinning, helpers. Also applying the rig to maya,xsi.

The body tutorial will cover, puppets automation Vs manual control, ik etc.

Working out the rig has about 70 controls giving around 4900 facial variations!

eek


#143

Sounds like the tut of the tut !!!:buttrock:

I’m really lookin forward to see it !!

Thanks in advance :thumbsup:


#144

so it covers modelling to ?..
and its max right…?

hope ill under stand it alll… im such a noob in animation…never animatd…so i hope to learn it with your tut:)

whoo… i wanna animate!!!:bounce: :wavey:


#145

hi

eek i love your technique :bounce:
it works well under xsi

let’s study facial muscles to make good curve :slight_smile:

here is a video

asec


#146

hey…

It’ll mainly cover my Facial rig and body setup, it’ll be for max. I’ll try and put an animation tutorial in there, say a walk/run cycle. But strongly advise to get the animators survival kit, I have it in front of me open all day at work when I animate. I’ll also try and add conversions to other software -maya,xsi.

Assec, thankyou for trying it out in xsi!

A pic of the body rig…

click-on, or right-click and save target as:

http://netdrive.0catch.com/TheRig.jpg

eek


#147

Man I had to get a new keyboard because this one is flooded with drool! I am too excited!

Mark


#148

Hi,
i think this tutorial is going to be excellent. I’ll ask this here as it saves starting a new thread. When you have a character all rigged up, and you want to make a low poly segmented kind of puppet (to speed up the animation process), how do you go about doing this? Do you hide the high poly mesh, build the parts then link them to the bones? And when you have finished animating, hide the parts, and unhide the whole mesh?? I dunno, just a shot in the dark.

Thanks in advance, and keep up the good work eek,

Assie :bounce:


#149

looks great eek!!


#150

Yes Assie,

Thats what you do, skin up a hi poly/patch/nurbs model. Then either use an optimised copy of the mesh, or just modified cylinders, (what i do) link them to the bones or controls and make them non-renderable also set your renderer to render hidden. So when you animate you just animate the chopped up version and at render time it swaps, hides them and render the hi-end skinned version.

eek


#151

cool… you have to… set those tips in your tut…

handy stuff…but its kindah hard do,doing it with facial animation…then youll just have to do it with the hi res modell…

but you animate the body and facial moves separate right…

that would be the best way i guess…

but ill see…cant wait to use your tut…
that will be my first step on the yellow brick road to the animation kingdom lol


#152

Hiya eek,
i thought that was the most logical solution!! Thanks for the reply, eagerly anticipating the arrival of your highly acclaimed tutorial!!

Assie :bounce:


#153

Hi All,

I recently created a facial animation rig in max.
The initial results can be seen here…

It was based around dummys…some constrained to paths.
Various wiring setups and then all controlled by sliders, if anyone is interested in knowing more about it I’ll do some screen grabs and renders of it in action and maybe some documentation to go with it too.

Cheers

Jon


#154

i should wait…till eek comes up with his tut…tjhat will cover allmost everything so… hehe :slight_smile:

cant wait!!


#155

I just read this whole thread…and this souds Killer… can’t wait to check it out…the maya version that is. yes I emailed you sithwarlord
Keep it up


#156

:thumbsup:
This is SOOOO useful! Thanks alot for posting all this stuff, i was attempting to do facial animation with a bones setup, but is incredibly difficult to get the look you want. This seems a much more user-friendly way. Have you had any thoughts of posting a tutorial? That would be wicked… Any chance you could post the files again???.. They seem to be dead links…
many thanks again
Joe B


#157

there is a tut comming…EEK is working on it…we are all waiting…we just cant wait hehehe… so you can join the club…

EEK our facial animation TUT GOD … LOL:buttrock:


#158

Hows that tutorial coming? I know delays are inevitable, but for me cant wait to apply this to my own techniques and torture tests. :bounce:

Even though there’s no update messages in my inbox, I keep checking this thread anyway just so I dont miss something.

Oh yeah, congrads on getting 10300+ views so far on this thread. You can sure attact an audience :slight_smile:


#159

Hey people…

Very sorry about the delay, Working kinda eats away your time, i am working in the tutorial and a test anim using the body and facial rig, just takes time!! The facer8 rig seems the most wanted so i’ll post that tutorial first.

eek


#160

oke we cant wait…take your time…

just make it one to last a lifetime :buttrock: