facial animation setup?


#121

Thanks for that…

Is it their animation app or something else??

I’d be interested if anyone had any related links or articles - I’m just curious :slight_smile:

  • also must say how great this thread is. I’m hoping to hear news about a maya tutorial or similar - when it’s ready…

:slight_smile:


#122

a little question… it aint of topic … i think

what about messiah… caus where all animation people… or maybe like mee .wanting to learn it

is Messiah worth to get…is it good… etc etc…

i use 3d max 5 btw


#123

Hey steve,
Unfortunately there isn’t going to be a maya tutorial any time soon. I just don’t have the time. I feel bad because I did make mention of it in an earlier post, but I think I was just being a little too ambitious. Please feel free to email me if you want a copy of the maya file with the rig in it, if you feel like reverse engineering it and figuring out how it works. That’s what I did with Eek’s original max rig. Again, sorry 'bout that.


#124

hey steve,
I guess I should have checked my emails before I told you to email me! :scream:

You’re one step ahead of me!


#125

Hey sithwarlord, thanks for that. If you could emil me the file that’d be truley great. But understand if you don’t have time.

:slight_smile:


#126

Hey, thanks for your email and maya rig. I’ll make time to chack it out. Meanwhile here’s a screengrab of a test I did about a year ago. I was simply using bone rotation tied to Locator handles for facial deformation. The animation results looked a bit ropey - mainly beacuse my animation skills were’nt upto mutch at that time…


#127

little update:

http://netdrive.0catch.com/oww.jpg
Tutorial coming…
eek

P.s Intresting rig you got there, looks like bones as influencer objects.


#128

Yah - it’s bones, they rotate along the skin surface and effect the skin via simply painted weights. The jaw has a bone for openiong and twisting. It all worked OK, but needed a lot more thought for ease of animation.

Here’s a few expressions from a not-so-great animation test…


#129

damn its good !!!

I will apply that to me character for sure !!!

thanks a lot for sharing !!!

Does anybody already try to apply this method to his character ??


#130

Originally posted by eek
a body rig added to test if it works…
http://netdrive.0catch.com/gollumrig2.jpg
eek

eek: I’m not able to see any of your links.
I’d be more than happy to post them for you and the forum if you’d like.

Love your work! That gollumlooks incredible!


#131

try right-click, save-as


#132

Didn’t work before (I’d read eek’s advice) but now it has
thanks doogie.

And thanks eek. I love the way you approach the facial rig!


#133

I’m trying to learn facial animation and these images are amazing! Unfortunately the links are broken to the examples.
I’m wondering if EEK has moved them?


#134

sorry if the links are broken (hate these free webspace sites). I’ll post the links again soon.

Presently doing animation test with body/facial rig!

The tutorial will be on all the setup including the body rig. And cover points, constraints, bones, ikchains, custom attributes, etc.
Also cover puppets, helpers etc.

eek


#135

GREAT GREAT GREAT!!!
go EEK GO!!!

cant wait…

dont know shit…about howe to animate… so …than ill learn!!:slight_smile:

making my characters do…the groovyest moves lol


#136

I’ll ditto that too!!! :bounce: Go Eek GO!!! I’m always excited when I get another update to this thread in my mail box! Thanks again

Mark


#137

Hiya everyone,
I’m with Mark on this one, this thread has definatley kept me interested!! Hows the production of the method to produce the phonemes and expressions when you need them?? That would definatley ease the animation process. :drool: Anyway, i’ll let someone else speak now,

Assie :bounce:


#138

Yay! Thanks man. :thumbsup:

One thing. Is this gunna be specific to Max? or are you going to put little notes on other package’s equivalents. Like knife tool and cut faces tool (thats the only one i know =P)

I cant wait… :bounce: checking this thread like everyday!


#139

Hi Doogie,

Yes i’ll do that for you. Ive used max, maya, soft, xsi and lightwave.(done a bit of mocap as well!) So i’ll put in the equivalant names e.g linked xform -> cluster.

Hi Assie,
Basically the phenome system is getting there, i got a great script that makes poses out of Custom atrributes - sliders. But need a way of blending them, so e.g you have a slider that makes and ee, oh,v/f control, so you can blend them.

Anyway back to work.

eek


#140

wow…eek your making more and more of it…
your realy liking it huh?

its great the thing with the poses…

dont know how it all works ,cant even animate yet…

but if i get it right…

soon we can make library’s full of poses and facial features,with
you tut/scripts!!

?

whoohaaa!!!.. (hopefully ill undestand you r stuff…)