facial animation setup?


#921

Outstanding! Thank You :smiley:


#922

Hi,

You can now read my iBook on any Apple computer running OS X Mavericks.

The iBook is for sale in all countries that it can be sold in. You can check the iTunes store to see if your country is on the list.

cheers,

HD


#923

Hi everyone-

I recently completed a Lynda.com course on this subject. You can check it out here:
http://www.lynda.com/Maya-tutorials/Facial-Rigging-Maya/149842-2.html

And if you aren’t already a Lynda.com member, you can sign up for a 7 day free Lynda.com trial here:
http://lynda.com/trial/JasonBaskin

I’d love to hear your feedback.

Best,
Jason


#924

Hi
What software do you guys use for rigging?
I used Blender for some time but i didn’t really get along with it.
Any reccomendations?


#925

I think most people will recommend Maya for rigging, as it is really the most powerful software when it comes to character rigging and animation.


#926

Hi,
I think a blend shape based rig is very fast to get appeal and correct pose.
I Do this rig in some projects, you can see in below link.
Any suggestion,comments and criticism are welcome.

[VIMEO]58604408[/VIMEO]


#927

I had a browse through this thread, and am pretty sure that I know my answer, but thought I’d get your perspective:

I’m setting up characters for a cell-shaded animation. I am also referring to the book ‘Stop Staring’. Osipa heavily promotes blend shapes/morph targets/additive deformation. I feel the two big reasons are to preserve volume and speed the animation process through key sets, especially for lip sync and face acting.

More natural, to me, is a joint-based rig. I found some useful information from the Last of Us team who used a combination approach, primarily joints with morph target correctives for conservation of volume.

Of course, in the end, it’s whatever looks good and works well for the animators. And so far, joints are doing that for me. I imagine that the greatest control is sculpting the essential areas for brow creases, nasolabial fold, etc. But for something simple, quick and easy it seems that joints are the way to go.

Any other thoughts on an approach?


#928

Hi,

I added a few more videos about facial articulation and modeling theories to my Vimeo tutorials.

Found here:

https://vimeo.com/144022577

https://vimeo.com/144024831

https://vimeo.com/144020205

cheers

HD


#929

Great info as always Hippy! :slight_smile:


#930

pls guys i need your help
i have been a little bit busy working on a short film, this is a character am currently working on. i used advanced skeleton to rig my character, everything has been working very well but the facial blend shape is not smooth and when i try to paint the weigth nothing happens does anyone have any idea how i can smoothing the facial expressions


#931

pls guys i need your help*i have been a little bit busy working on a short film, this is a character am currently working on. i used advanced skeleton to rig my character, everything has been working very well but the facial blend shape is not smooth and when i try to paint the weigth nothing happens does anyone have any idea how i can smoothing the facial expressions


#932

Fahrenheit Digital-Facial Rigging For Feature Animation and joint based facial rigging both are available on cgpeers


#933

Hi Snakeman, have you check out this course: Facial Rigging for Beginners in 3ds max on Udemy. It has everything you need to start developing and creating your own facial rigs from scratch…