facial animation setup?


#581

Skinning is pretty much done, need to add nostril snarl controls and skinning. Then its onto setting up each control layer.

Checking out the frown muscles working really nice!.

Dobermunk, thats cool!. Ive got a short in the works also, which will use this rig too eventually.

eek


#582

Eek, you have a PM full box. I can’t sand you a PM

Greate facial setup!!!:buttrock:


#583

Sorry, cleared now. Try again.

eek


#584

Ack!!! I read 39 pages and the tutorial is not ready yet, what a ripoff!!! :scream:

No matter, your ideas are exellent, and worth the wait, keep up the good work, Eek


#585

hey eek great work on that rig (you must be tired of people telling you that, but man , this is a really good work , amazing.) will you release it with the tutorial that you promised?? it would be fantastic to learn the whole thing from the basis!
cheers


#586

Hi people,

Sorry ive been away. Very busy at work i.e all hell breaking loose!. Heres a another pic of all the controls in place. Now i have to start adding the gui and working out the M-Visemes. (btw a tutorial?, yes it will happen.But not quite yet)

eek


#587

This thread is incredible, took whole day to read all of this :)))

Regards to eek! with a wonderfull and educational work and others for the feedback.

That kind of rigging was new to me i used kinda old method of morphing in max (facial morphing - expresions), but I found it limited of some reason, cant get much controls (need to model alot morph targets :/) so Im looking for new methods of face rigging, and I found this (Your) interesting and usefull method. But at the moment of your screens and talk i cant get , even stetup these muscles, or however u call rigg. Just technicaly intersting how u do it on max.

Looking forward for your tut!

Keep it going with good work!


#588

Awesome method! I’m hoping to find a way to achieve the same in Blender3d. Is there anyone that can help me?

  • Ian

#589

Im just about the build the gui system, its taken awhile just to work out the viseme order, and the three levels of control. At one stage i was gunna make a hard and fast decision on the top level i.e poses stored into the gui, but now through discussing ideas with friends, im gunna build a script that will store these and drive the lower visemes. This makes generate poses from a TD’s point of view very easy and hopefully a animators to.

Im gunna build a prototype ,first of the gui , then of the viseme order and script system. More to come.

Also as a side note thinking of automated updates, that get sent here, as i work. But i dont know.

eek


#590

very good work you’re doing,no , an excellent work Eek:buttrock:, keep going man.
i’m waiting for the tutorial impatiently:bounce:.
Thank you


#591

Been rather busy lately, (website,work etc etc) But had some time to work out a new muscle type for my rig over the easter break. Im getting some speed issues with the rig that im trying to sort out, interactions really quick its scrubbing the time slider thats causing some bugs.

So anyway theres tons of control in every part of the face except the cheeks , which simply relied on a basic set of expressions to drive them. So i developing two types of muscle: complex types which im calling “T-Muscles” and simple which are called “CL-muscles”

T-Muscles also known as tangent muscles rely on accessing bezier handle controls, and diriving them with expression. This enables precise control of squash and stretch whilst retaining control over the top and bottom.

>>CLIP<<

(ill add these updates along with more stuff on my site)

eek


#592

Hi… I had the same problem when i did my dissertation on a hand…

To overcome this problem, I wrote a script replacing the timeslider. What happens it that max tries to pre-compute or cache all the movements in the expression controller when you hit the play button or move the timeslider. If you try to use the spinner or just type in a frame number it will jump there fine. The script is just a slider telling which frame to go to.
One other thing too, is if you try to go to the root of your hierarchy and animate that, you will probably experience the same slowdown. I had the same problems trying to use the preview render, so i made my own that could do that… Normal rendering is not affected.

I hope this helps a little on your problems…

Huy


#593

That’s really cool. Like a muscle tissue isn’t it?

Can’t wait to see it on a face. :slight_smile:


#594

Very cool looking Eek. The T-Muscles (if those are the ones shown in the clip) look very similar to a new spine system I have started using recently. You can get a lot of great control out of the bezier handle set-up like that!


#595

Its a lot more stable and presice, the control is there to control how each part reacts like the mouth, so .eg he maybe boney and have no cheeks, or very few so you can in essence design how you want the face to react.

Btw, Hows things going Harvey. Havent spoken to you in a while.

eek


#596

Sounds very cool Eek. I would love to play with it one of these days. As to how things are going…things are good. Been pretty busy with work, been down in Australia for the last few months working on a film. And on the side I am finally putting together my Vehicle Rigging DVD’s. Also I am currently building a new rigging/animation tool or pipeline, whatever you want to call it. I am pretty excited about it but it seems its hard to get enough time to finish it up. Once I get more of it complete I will share some teasers here.

How are things going with you?


#597

Good Harvey, im good. Pretty much same as you - working out pipes, rigs, animations. Theres a few things in the works, and as you say never enough time!.
But yes it be great to catch up some more and discuss more setups and techniques etc etc you got my email i think, dont know if you have my msn?

eek

p.s - more to come.


#598

ekk!
will you share a facial file ? older version is ok,the link before is broken.thx!!!


#599

eek, those objects that you have moveing along the mlines, are you able to interact with them directly or only through a slider?


#600

both.

eek