Im kinda Mark, yes. The key is that is there an order to it. At its base is a set of expressions, which drive and are driven by other controllers/helpers.
Mouth corner “nulls” directly drive the corners of the mouth m-line directly.
Um no, they drive a set of expression, in which m-lines are connected.
Mouth corner nulls indirectly drive the positions of the other mouth m-line points (verts or CV’s) to “shape the mouth”.
Jaw also drives the mouth m-line verts AND the mouth corner nulls - to open and close the mouth.
No, but rather the expression layer dynamically.
Each vertical mouth m-line’s end point are attached to the head at one end and the jaw at the other end.
um, in a way yes.
The lip null box (skinning is to these) is “home” at the “lip point” of the red and blue lines - and can travel up or down from there along the vertical m-line.
Yes, theres two reasons for this. Firstly linkage and secondly abiltity to add more functionality e.g bulging/creasing etc etc.
So kinda Mark, Btw im big big fan of you work right back to the creature sweeping up. Really nice work! Ill pm, you my contact details if your stuck, or wanna know more stuff. Atm im do a version for a friend/whilst animating.
eek