Faceted maps


#1

Hi everyone !

I have searched on the forum and all over the internet for this problem but i can’t find any solution. :confused:

So i came to you hoping you would know.

So i created a mesh on 3ds max, did some sculpting on zbrush, made uv of the modified basemesh on 3ds max. And when I try to export a map with the Render Surface Map, i’ve got weird faceted maps (as you can see on attached files).

Same happens on zbrush when i try to create a displacement maps or a normal map.

I did some rough uv’s on the first model in 3ds max and the same thing is happening. So i guess the problem comes from the basemesh itself.

But can’t find the solution, i tried some reset xform, some unify normals… None seems to work. I’m kinda desperate now :confused:

Occlusion map
Normal map

So if you can help me, i’ll be really glad. Thanks for your time !


#2

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.