Face model for animation


#1

Hello, I’m starting an animation project for school, it’s going to be the work of a full year, and I’m planning on creating humanoid characters, one of them is supposed to have the looks of a specific actor I chose.

My question is: what is the best way to do it? I have already started messing around with the DemoHead ZTool, morphing it a lot until it looked like the actor, and I managed to reach a satisfacting result, but is it okay, in every aspect, to use that morphed ZTool in my project? Or should I really start the head from scratch in Maya and only later on send it to ZBrush?

Thank you in advance =)


#2

make the base head in maya with good topology getting edge loops in the right place for how the flow of the face works for smiles and things, and then add any extra details with zbrush or whatever. unless there is any special new ways of going about things i dont know of a model sculped entirely in a zbrush type program is unusable in animation.

this looks useful

http://www.wonderhowto.com/how-to-model-human-head-with-great-edge-flow-maya-179899/


#3

Yeah, I was kinda guessing that using the ZTool as the starting point wouldn’t be such a great idea… No worries, it will be good for practising head modeling and all =)

Thank you very much for your time and attention! =)


#4

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