Hello, I’m starting an animation project for school, it’s going to be the work of a full year, and I’m planning on creating humanoid characters, one of them is supposed to have the looks of a specific actor I chose.
My question is: what is the best way to do it? I have already started messing around with the DemoHead ZTool, morphing it a lot until it looked like the actor, and I managed to reach a satisfacting result, but is it okay, in every aspect, to use that morphed ZTool in my project? Or should I really start the head from scratch in Maya and only later on send it to ZBrush?
Thank you in advance =)