The reason I used an RP Solver to aim the eyes is that aim constraints don’t work well for some reason.
Things are connected this way:
Eye geo>>parent and scale constrained>>Eye joint>>IK Handle>>Aim joint>>Point constraint>>Eye controller.
Aim constraint (tied to the joint which moves the geo) causes some hectic rotations with the eyeball, which I can’t figure out, so I used an alternative method. What could cause an aim constraint to behave this way?
BTW I’d love to send it to you, but do you mind if I send it to your email or something? I’d prefer to keep it from being open to the public to download. 