I am able to create and display UV maps of models in modo - typically in atlas format. I can also export the model to an app such as c4d.
I would like to save out the modo UV map to an app such as Photoshop where I could texture it with photoshop tools - then apply the textures to selected model parts of the model in c4d.
My problem is that I don’t know how to save out the modo UV map to an editable file. Anybody know how?
I know there are other routes to my goal - eg making the map in BodyPaint from the model exported from modo. I just have my mind set on doing it as I described. Any help for a loony tune?
Thanks for any ideas.