Exr the most polluting format in vfx and world history consumes more energy and resouces than any picture format, and what exactly is realtime flicker free rendered animation does it exist


#1

Exr the most polluting format in vfx and world history consumes more energy and resouces than any picture format

the exr,
how much kw per hour does this format consume,
exr the most polluting format in vfx and world history consumes more energy and resouces than any picture format. its about time the vfx world realised how many servers, high end power guzzling gpus, computers, hard drives are continuosly
operated to maintain this 1970s style petrol guzzling v12 format, how many mb per frame, per version, how long did it take to render it, the amount of power used, and its continual access on storage.

the dirty petrol/coal/solar fume use of vfx…
sorry the exr format is starting to stink…its worse than plastic pollution… c/o all vfx companies

its a bit like petrol sniffing, we like the roar of the dragster strip, but honestly, an electric motor gocart
can go faster anyway these days, strip it down to the minimum moving parts required.

a laptop ssd 512gb harddrive …3mins rendered of exr animation 470gb.
who thought up this format,lets face it we are taking about a single pixel with only so many values,
how may of these values are really needed to get it there

i say this because nvidia seem to promote this as the only go to format for gpu rendering,
when we need the most compressed 90% quality real time format instead


#2

this might seem a provocative statement contrary to the great advances made in gpu rendering by nvidia and all,

inc hollywood vfx companies…
but the fact remains can your existing equipment single pc game type gpu, get out a realtime rendered animation say overnight on that single gpu ,no flickers, or temporal jitters, …currently probably not.

and is this rendered animation in a format that is
immediately usable for tv or the web without the need of fixing, denoising etc in nuke or aftereffects at all,
ie essentially
comp free so no extra time is wasted in comp at all. the gpu render is the final compressed output, not a series
of gigantic exr files, that take ages to load in comp.

at present there is such emphasis on multilayer exrs, that the sheer possible speed of outputting a single
rendered realtime noise and jitter free animation has actually been stopped by the exr pipeline system.

ie a compressed usable 3 sec output might be 20mb at 1920 rez, but is 8gb in exrs in the exr pipeline system.
surely this whole exr loading in your viewport must impede the realtime gpu by a similar factor ie 99%.
slower.

ie the promise of realtime gpu usable noise ficker jitter free rendered output as stated by software and hardware manufacturers at present is false, at this time because of the insistence of using the exr.


#3

to top it all look at youtube, videos showing the latest rtx 3090 ti needing 1.2kw power supplies,
look at the maya and blender realtime viewports ACTUALLY in action and then ask yourself, is the dotty realtime viewport SO CALLED real time refresh rate on a us $expensive card in reality much different from your cheap gamers card.

and is this much different from the cpu realtime rendered viewport offered by modo and c4d 15 years ago.

and the rtx card still cannot render out a " realtime " flicker free animation at all, you will be lucky to get anything rendered out under 20 secs per frame still with noise and jitter to be removed in post…
lets see 20secs *24fr/sec = 480seconds in nvidia realtime rtx world = 1 second in actual reality time.

ie the cards need to be 480 times faster to anywhere near approach realtime rendering for animation.
which is why the 200mb exr attitude needs to be dumped the format is too bulky and slow,
loading that crap every frame…and then trying to store it…and then trying to reload and clean it up.

“realtime raytracing rendered flicker free animation” it says on the gpu , 3d software animation and renderer box, means different things to different people…

just dont go spending the price of a car and find it still cant do it…only you the buyer will find out…
it probably does not.


#4

to top it all look at youtube, videos showing the latest rtx 3090 ti needing 1.2kw power supplies,
look at the maya and blender realtime viewports ACTUALLY in action and then ask yourself, is the dotty realtime viewport SO CALLED real time refresh rate on a us $expensive card in reality much different from your cheap gamers card.

and is this much different from the cpu realtime rendered viewport offered by modo and c4d 15 years ago.

and the rtx card still cannot render out a " realtime " flicker free animation at all, you will be lucky to get anything rendered out under 20 secs per frame still with noise and jitter to be removed in post…
lets see 20secs *24fr/sec = 480seconds in nvidia realtime rtx world = 1 second in actual reality time.

ie the cards need to be 480 times faster to anywhere near approach realtime rendering for animation.
which is why the 200mb exr attitude needs to be dumped the format is too bulky and slow,
loading that crap every frame…and then trying to store it…and then trying to reload and clean it up.

“realtime raytracing rendered flicker free animation” it says on the gpu , 3d software animation and renderer box, means different things to different people…

just dont go spending the price of a car and find it still cant do it…only you the buyer will find out…
it probably does not.