EXR sequences with the user_ibl?


#1

Hi All,

Im having troubles getting an animated texture sequence on a user_ibl node to be picked up during batch rendering. Im using the standard maya file/movie node to load the HDR sequence into the user_ibl which works great when rendering in the local render view (as I change frameso nthe timeline, appropriate HDR frame is loaded. But when I go to batch render, the user_ibl is stuck on the first frame of the HDR sequence.

Thoughts on what might be up with this?

Thanks!!


#2

Hi!

I had a similar issue with a file/movie sequence not updating during batch rendering and someone told me you have to render from the very first frame. So if the file sequence starts at 1 on frame 1, you have to batch render from frame 1 onward otherwise it won’t move along in the sequence, if you start at frame 10 or something.

It worked for me, but it’s pretty annoying!


#3

Thanks Jared Ill give it a try to see if I can get it to work!

I found another work-around which seems to be ok. I ended up downloading a python script from autodesk that runs ‘batch’ through the renderview which seems to work as well, albeit clunky since I have to go rescue my resulting renders from the \images mp folder. Not a farm friendly solution though :shrug:


#4

One idea that might work is to write an expression which changes the filename according one’s needs per frame ie. with the currentframe.

That would work on a farm also.

/risto