Hi All,
Im having troubles getting an animated texture sequence on a user_ibl node to be picked up during batch rendering. Im using the standard maya file/movie node to load the HDR sequence into the user_ibl which works great when rendering in the local render view (as I change frameso nthe timeline, appropriate HDR frame is loaded. But when I go to batch render, the user_ibl is stuck on the first frame of the HDR sequence.
Thoughts on what might be up with this?
Thanks!!