I have a MoGraph Cloner setup set to Object mode, where a TP particle group is being used as the framework for cloning. The object being cloned is a simple mesh sphere, though the Cloner has MoGraph Multi-Shader applied to it so that the particles are 5 different colors.
After a couple test renders, I’m noticing that once I have cached my clones to disk using the MoGraph Cache tag, C4D only renders a fraction of the clones. Here’s a side-by-side-comparison: https://www.dropbox.com/s/k4xq8teg9bzfdms/cached_v_uncached.mp4?dl=0
Also, here’s my scene file: https://www.dropbox.com/s/4nhz9hnjn5if40o/VID1_Shot05_Disintegration_v13_mograph-cache-test_more2.c4d?dl=0
I did a test in AfterEffects to make sure things line up, and sure enough they do - the only problem is that the cached version is missing what looks to be about half of its clones. Is this normal behavior for the tag, or have I missed something in the setup?
Thanks ahead of time for any insights…