I’m trying to figure out how I might set up a particle emitter system using TP so that EACH particle that is birthed from a sphere moves at high speed at first and then slows down the farther it travels from its source, at which point a wind or gravity force carries it off in new linear direction. I was playing around with the Texture & Light parameters in the PMatterWaves node, along with some forces nodes (Gravity, Wind, etc) but not really getting the results I’m after.
Another potential solution I figure might work would be some kind of setup based on each particles’ distance traveled, where a particle can only be affected by an extraneous force after it has traveled past a distance threshold, though I don’t know how to set this up either.
Link here to a downloadable file where I’m trying number of different things (but again, not quite getting the results I’m after.) Hoping someone can lend some insight.