Hi!
I’m currently making an eyeball
Its got 8 division levels due to the displacement map detail I need
I made my UV’s at division level 1, as seen below;
Due to this, the polypainting looks very blurry and distorted at this level
At division level 8 though, the polypainting looks great
However…when I export the texture, due to my UV’s being for division level one, the texture comes out jagged and blurry
Anybody have the solution for how I can export the texture with smooth uvs and clear detail, without having to delete division levels and such, I’m sure there is an easy way to this but just need help figuring it out?
I seem to always run into this issue with eyeballs/spheres
Thanks



